![]() Version Control: Added support for TLSv1.2 connections to Perforce servers.Įditor: Removed: Made Il2CppEagerStaticClassConstructionAttribute internal to avoid conflicts with other definitions outside of the package.Īndroid: Fixed build failure when you had. ![]() The Plugin is now using Perforce API v17.2.Īndroid: Changed: Rename to. androidlib plugin in a package.Įditor: Fixed a regression in Shader Graph tool that prevented keyboard interaction and navigation with the search results until the list is explicitly clicked/focused on.Įditor: Fixed bug where the OSX splash art would show 2021 copyright when it should be 2022. GI: Crash in GPU lightmapper after enabling Auto at the end of Bake - OpenCLRenderLightmapBuffers.HasBakingBuffers(). This has already been backported to older releases and will not be mentioned in final notes. GI: Fixed a bug where additively loading a scene could cause lighting data assets to be altered, and new lighting data assets to be created. GI: GPU PLM crash after enabling Auto at the end of Bake - OpenCLRenderLightmapBuffers.HasBakingBuffers(). HDRP: Fixed issue that would always save Decal Materials when saving the scene. IL2CPP: Corrected the behavior of byte to integer conversions when they happen across basic blocks (e.g. IL2CPP: Corrected the behavior of RuntimeInformation.IsOSPlatform on desktop platforms. Networking: Fixed the issue where UnityTLS client API doesn't correctly validate certificates. Package Manager: Fixed the target version of the update button not suggesting the correct version. Scripting: Fixed crash in AssemblyUpdater when Unity path contains space. Services: Fixed issue with Usymtool failing to read some PDB files. UI Toolkit: Fixed 1413448: Clicking on a ListView throws errors. UI Toolkit: Fixed asset reimportation/refresh cause exception when displayed on the game view. ![]() UI Toolkit: Fixed issue when item is removed from hierarchy while the pointer is still in a captured state. UI Toolkit: Fixed SVG 9-slice visual artefact. Universal Windows Platform: Fixed builds hanging on startup on HoloLens. URP: Fixed a bug in where it was confusing for our users in using different renderer types and camera stacking. URP: Fixed Blit and MotionVectors shader compilation errors with GLES2 API.
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